PSP Audioware X-Dither
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Manufacturer Information
PSP Audioware
https://www.pspaudioware.com
contact@pspaudioware.com
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What PSP X-Dither Is For
PSP X-Dither is a dither and noise shaping plug-in intended for situations where an audio signal must be converted to a lower bit depth (for example, during bouncing, session export, or final mastering). In these cases, quantization can introduce artifacts and a loss of detail in low-level signals. Dithering involves adding an extremely low and controlled noise to make this quantization more "musical" and to avoid unpleasant distortions, particularly noticeable on reverb tails, fade-outs, highly dynamic passages, or delicate textures.
Designed for mastering, PSP X-Dither aims for a clean and stable reproduction when finalizing a project (pre-master, master) or when preparing work versions: exports of groups (drums bus, vocals, guitars), printed processed tracks, or deliverables intended for other studios. It is intended for both mastering engineers and producers/mixers who want to maintain maximum accuracy during critical digital conversion stages.
Main Features
Dithering and Noise Shaping to Preserve Details
PSP X-Dither combines dithering processing and mastering-oriented noise shaping to maintain the perceived quality of the original signal when resolution reduction is unavoidable. The goal is to limit the appearance of quantization artifacts and preserve the sense of depth, high-frequency transparency, and micro-dynamics, even on demanding sources (piano, strings, ambiances, vocals with long reverb tails).
A Tool Designed for Key Audio Workflow Stages
In a modern production workflow, exporting and consolidating often happen multiple times. PSP X-Dither is designed to cover a wide range of situations: printing a mix as a reference version, preparing a final master, or rendering intermediate elements (groups and individual tracks) at various project stages. It is a relevant choice when you want to secure your renders, avoid cumulative degradation, and maintain a consistent result from one stage to another.
Simple Integration at the End of the Chain
In most cases, a dithering processor is placed at the very end of the processing chain (after equalization, compression, limiting, and any final gain processing). PSP X-Dither fits this logic: a dedicated plug-in to be used precisely at the right moment for a clean finalization of your exports. This approach helps maintain a clear, reproducible workflow aligned with mastering best practices.
Technical specifications
| Type | Full software |
| Downloadable | Yes |
| Mac | Mac OSX 10.5 or later |
| Mac (AAX) | Mac OSX 10.8 or later |
| Windows | Windows x32 or x64 (XP Service Pack 2, Vista, or 7) |
| Mastering plug-in | dither and noise shaping |
Questions frequently asked
When should PSP Audioware X-Dither be placed in a mastering chain?
The plug-in is placed at the very end of the chain, after equalization, compression, limiting, and final gain. This position allows applying dithering when converting to a lower bit depth.
Is PSP X-Dither useful for exporting a master in low resolution?
The dither and noise shaping processing limits quantization artifacts related to bit depth reduction. It helps preserve low-level details, especially on fade-outs and reverb tails.
Can this plug-in be used to export tracks and groups?
It is designed for exporting groups such as a drum bus, as well as for printing processed tracks. Intermediate renders can thus be prepared at different stages of the session.
What Mac compatibility is specified for this plug-in?
The Mac version requires Mac OSX 10.5 or later. For the AAX format on Mac, Mac OSX 10.8 or later is required.
Does PSP X-Dither work on 64-bit Windows?
Windows compatibility covers both x32 and x64 systems, running Windows XP Service Pack 2, Vista, or Windows 7.




