Sonible proximity:EQ
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Sonible
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What proximity:EQ Is For
proximity:EQ is a dereverberation plug-in designed to reshape the spatial sensation of a recording, even after the recording is complete. It separates the direct sound from the echoes and allows precise intervention on the "room" part of the signal to achieve a source that is clearer, closer, and better defined in the mix.
In music production, it is used on vocals, guitars, drums, pianos, or ambient recordings to reduce an overly present room, tame a "muddy" bass, or improve intelligibility without relying solely on a gate or a traditional EQ. In post-production, it becomes an ally to make dialogue clearer, homogenize takes recorded in different locations, and prepare a signal before compression, saturation, or adding creative reverb.
Main Features
Natural Reverb Editing
Rather than abruptly removing ambiance, proximity:EQ aims for a musical and gradual correction. You can balance an overly resonant acoustic, reduce a sense of distance, and retain some naturalness to avoid a "muffled" effect. This is especially useful when room reverb masks attacks and muddies transients.
Frequency-Selective Dereverberation
The processing can be applied to any frequency range, allowing you to target problem areas. For example, lighten the low-mids of a vocal recorded in a small room while preserving the air in the highs, or control a bass resonance without losing the brightness of an instrument. This approach improves clarity and facilitates source placement in the stereo image and mix depth.
Isolation and Suppression of Room Modes
In many recordings, certain notes trigger modes (fixed room resonances) that boost the bass or create a hum. proximity:EQ helps isolate these "room" components and attenuate them for a more stable and controlled result. You get a cleaner signal to process further with EQ, compression, and reverb, while reducing artifacts that these treatments can accentuate.
"Correction Then Creation" Workflow
proximity:EQ naturally integrates into a modern chain: first correct the take (reduce the room), then sculpt (EQ, dynamics), and finally rebuild space with a chosen reverb. This logic offers better sonic coherence, especially in productions where multiple sources were recorded in different environments. For sound design, it also opens up fine-tuning possibilities: bring out details, push back a texture, or change the perception of a space without re-recording.
Technical specifications
| Type | Full software |
| Downloadable | Yes |
| Mac | OS X (Apple Silicon support: native, except AAX) |
| Memory (Mac) | 4 GB |
| Windows | Windows |
| Memory (Windows) | 4 GB |
Questions frequently asked
Does proximity:EQ work on Mac Apple Silicon?
Apple Silicon support is native on OS X, except for the AAX format.
What memory is required on Windows?
The specified Windows configuration requires 4 GB of memory.
Can the reverb on a voice recorded in a small room be reduced?
Selective frequency processing can reduce the low-mid frequencies of a voice recorded in a small room. The air in the highs can thus be preserved while the room contribution is attenuated.
How does proximity:EQ handle resonances in the low end?
Room-related components can be isolated to reduce modes that boost the low end or create rumble. The resulting signal can then be processed with equalization, compression, or reverb.
Is this plug-in available as a download?
The software is offered as a download. It can be integrated into a recording correction workflow before adding creative reverb.




